to simulate an ambient drop shadow you recommended me to use a baked AO map.
I suppose I have to use that map on 3d imported plane – the native one seems do not support textures and It would be useful 🙂
My question is related to augmented reality use: if I follow this workflow in AR mode I will display also the imported 3d plane and this is not very good.
Is there some technique to achieve my goal: an excellent performance with the shadow on the ground and preserving the optimal experience in AR?
Thanks a lot.