Tile/Scale textures

Questions & AnswersCategory: QuestionsTile/Scale textures
Giuseppe asked 2 months ago

Good morning, here’s the first question!
In the documentation you say “The textures must be tileable/seamless for us to scale up the UV’s if necessary. “
Is there a function to define number of tiles or scale for texture or a kind of real dimension measure?
It would be very useful when the material is shared between multiple object.
Thanks!

1 Answers
Tom van de Wielen Staff answered 2 months ago

Hi Giuseppe,
Thanks for being the first.
The way to scale your textures is to scale the UV map of your 3d object.
So your material stays the same for all objects but you change the objects accordingly.
Hope this helps!

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