Thomas Heaney asked 3 years ago

When creating metalic materials, they don\\\’t seem to render accurately or look anything like metal. I am wondering whether there are certain shader/render settings that need to be activated or whether this functionality is in development. Thank you

1 Answers
Expivi WS Staff answered 3 years ago

Hi Thomas,
You can change your material type to MeshPhysicalMaterialExt
This will give you the PBR options for metalness and roughness.
If you want to create a photorealistic metal you will need to use maps for both metalness and roughness.
Hope this helps,

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