Hi there, is it possible to create multi object presets, so that a set of products could be uploaded as a modifiable set?
It is possible to add reference id’s to a part of a hierarchy and use that to duplicate to other places in you hierarchy. This works as follows:
step 1: You can ID the entire hierarchy. Example: cat_guntypes_e opt_ak47foreveryonealalal_e mat_metal_e mat_wood_e opt_hansholdenflammerwerfer_e mat_flamemetal_e mat_flamewood_e opt_none_e This is a standard hierarchy for model swapping and texture swapping. You can "ID" this hierarchy by adding id_guncollection_e above it. Example: id_guncollection_e cat_guntypes_e opt_ak47foreveryonealalal_e mat_metal_e mat_wood_e opt_hansholdenflammerwerfer_e mat_flamemetal_e mat_flamewood_e opt_none_e Now you can "refer" this id_guncollection_e by using ref_guncollection_e . Example: ref_gunecollection_e In this ref the complete id_guncollection_e is loaded. Anything that gets changed in the id_guncollection_e in Expivi for example if you change the color or swap the model, the ref takes over as well. This allows you to control all refs at once. The downside is that they cannot be controlled individually. It is useful to leave the models in the ref to determine the new positions. If you didn't move the ref it would be in exactly the same place as the id. If you move the ref don't freeze the transformations. If you do, the ref will return to the id position even though they are elsewhere in your scene.
Hope this helps!